This is the nucleus of this game. A Microsoft Excel spreadsheet I've been working on the last three years. It calculates from the values in the orange fields in the upper left a complete Star System with 10 Planets and all of their properties using real physical formulas and some predefined tables.
These older planet experiments are the ancestor of the Brush Planet algorithm based on my Planet Creator code.
This is a techdemo of a spherized cube looking much like a Temperate Planet. All done in Blitzmax+miniB3D. No subdividing, no shaders – just a clever use of high resolution detail textures and vertex alpha.
This is a test if it is possible to create a nice looking 3D landscape to drive around with the Planet Exploration Vehicle (PEV).