This is an updated version of an older commandline tool to create pseudorealistic Star Systems. This version can visualize the data and you can fly around in the Star system.
A simple 3D demo of gravitation in minib3d. Two bodies with different masses affect each other using Newton’s law of universal gravitation formula which is F=G*((M1xM2)/r²).
This demo shows simple interplanetary ship travel between two moving celestial bodies in 3D, initially inspired by the old game "Millennium 2.2".
These older planet experiments are the ancestor of the Brush Planet algorithm based on my Planet Creator code.
This is a techdemo of a spherized cube looking much like a Temperate Planet. All done in Blitzmax+miniB3D. No subdividing, no shaders – just a clever use of high resolution detail textures and vertex alpha.