This is a small test program how to control a lot of Asteroids and implement a Freelancer-like steering. The quad engine controls 25000 asteroid quads right now but it could handle even more at a decent FPS rate.
Beside the asteroids I tested a technique known as "DOT3 mapping" on the ship model, which is a replica of the Wing Commander 1 "Hornet" type ship and a great work by Travis Baldree. The lighting looks more realisitic with DOT3, together with as simple made bloom filter. No shaders are used here, this is simple OpenGL 1.x…
|demo.exe [width] [height] [fullscreen]|
||Shoot (rudimentary implementation)|
|M||Toggle Milkyway background color (blue / red)|
|Q||Toggle Ship model|
|I||Show/Hide additional Key functions|
|G||Toggle Planet Glow|
|N||Toggle DOT3 lighting|
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